The Fun Imperative
How do you engage an audience that is barraged with marketing messages and are not interested in hearing about your brand?
The answer used to be disruptive experiences which often led to more annoying and shocking ads in more places (see above).
Thankfully marketers are moving away from disruption and toward adding value as the means to engage a potential customer. Now the question becomes: What can you do to add value and how do you successfully integrate this with your brand or product?
One answer is to add elements of play to your marketing, or more appropriately, adding elements of marketing to a fun customer experience.
At a recent conference I attended I had the pleasure of hearing Ken Eklund speak on "The Seriousness of Play". The talk underscored what I experience firsthand in playing games with my kids: play is a great enabler of creative thought, social interaction, memory and learning. "Gaming is common ground, it allows marketers to engage with customers and change their relationship with them. Think about the Olympics impact on foreign relations." says Mr. Eklund.
To give you a sense of what I am talking about below are a few examples of using games to engage an audience:





