Digital Wheel Art
http://blog.ted.com/2008/06/wii_remote_whee.php
Now, that's an exceptional experience--in the best sense.
Amanda Van Nuys
Spending hours randomly tagging photos, describing songs, and outlining objects sure doesn't sound fun, and certainly doesn't sound like something you would do for free. But, there is a growing need to transfer human intelligence to machine intelligence in order make smarter tools. In order to get humans to participate, FUN is not a luxury, but is the key to success.
Enter GWAP (games with a purpose), a new site launched by scientists in Carnegie Mellon University's School of Computer Science. It is spearheaded by the computer scientist Luis von Ahn, father of the CAPTCHA technology. The site features a series of highly addictive games that match users together randomly in challenges that are fun, but also serve a purpose.
"We have games that can help improve Internet image and audio searches, enhance artificial intelligence and teach computers to see. But that shouldn't matter to the players because it turns out these games are super fun." - Luis von Ahn
The site currently includes five games, although more are on the way. The ESP Game should be familiar to anyone who has played around on Google Image Labeler. The four other games include:
• Matchin, a game in which players judge which of two images is more appealing, is designed to eventually enable image searches to rank images based on which ones look the best.
• Tag a Tune, in which players describe songs so that computers can search for music other than by title - such as happy songs or love songs.
• Verbosity, a test of common sense knowledge that will amass facts for use by artificial intelligence programs.
• Squigl, a game in which players trace the outlines of objects in photographs to help teach computers to more readily recognize objects.
The games also include other small but powerful tricks to keep users engaged and active, including top rankings, player recognition levels, and integrated online chat with your mystery partner after the challenge.
Marta Strickland
The run up to the launch of GTA IV has garnered its usual share of press. (Most of the mainstream press, as usual, covers the various conservative groups that see it as a sign of the apocalypse, an instigator of violence, a destroyer of young minds.) But I digress. In addition to creating a well-reviewed game, Rockstar has done a good job of creating buzz that goes beyond the usual 'what about the children?' variety.
A week or so ago it was revealed that Ricky Gervais makes an in-game cameo, doing 3 minutes of original stand-up material in a Liberty City nightclub. They went all out on that one, apparently, including getting Mr. Gervais to don a mo-cap suit to increase the realism of his in-game appearance.
Fair enough, celebrities - been done. Videogames ruining the nation's youth - been done. (Though GTA probably holds the prize for specific mentions there).
But on a different tack, Rockstar and IGN have teamed up with Google Maps to deliver a different view on the game. It allows gamers to add markers to a Liberty City map and add commentary and ratings of attributes like "difficulty", "fun factor" , "time it took" and "fight club". I'm wondering if this is a one-off or if they'll take it the next logical step and add "street view" capabilities.
David Lewis

A few days ago I was flipping through the channels when I came across what I thought to be a documentary on VH1 Classic, the Rock Band Band Story.
Little did I know it was a mockumentary and branded entertainment piece for the Rock Band video game being released by MTV Games and EA.
The gist of the branded entertainment piece was a faux Behind the Music and music video hosted by former MTV News editor-in-chief, Kurt Loder. Loaded with cameo interviews with multiple past and modern artists, the mockumentary focused on how the fictitious band broke it big while playing on plastic instruments. Running in connection with the program were commercials and “crawls” promoting the release of the game.
Maybe not the most unique branded entertainment idea it still brought home the brand message of the game, and probably will drive people to investigate online and eventually purchase the game.
It supports what we see the future bringing, more entertainment content and programming that blurs the line between advertising and product.
Chris Chavkin