Execution Is Key To Creating Exceptional Experiences
A little while ago, an ad for the new Wario game for Nintendo Wii caught our eye. It was given a ton of praise for it's originality and the way it really caught the viewer's eye, getting them very interested in the product which it was advertising.
I ran across a similar ad today on the IGN site - at least, it's trying to be similar.
Once it loads, you'll see the Tomb Raider Underworld ad on the top and right banners, with a "Pull down The Ring" callout in the top right-hand corner. This is Problem #1 with the ad - you can't actually pull the ring at all. You have to CLICK on the ring, without dragging at all, in order to get the desired effect. It's a very, very cool concept. The problem here is that the concept has been pretty badly executed.
Problem #1 - user confusion. You don't tell the user to "pull" on something with your mouse when the functionality isn't there for that to happen.
Problem #2 - load time. The ad loaded in between 23 and 25 seconds consistently, whereas the Youtube Nintendo ad started playing in less than 6.5 seconds. Granted, IGN is a notoriously slow site.
Problem #3 - problematic presentation. The ad loads in two pieces, at completely separate load times. You're left with this "Pull Down The Ring" message with nothing else to support it at all until the final piece loads.
Problem #4 - mediocre video. The video itself is very well done, but the amount of time it takes you to get to it, plus the overall choppy quality of it, takes away significantly from the video's impact.
The bottom line is there are some lessons to be learned here about how the impact of a really cool ad concept can be drastically reduced because of less-than-stellar execution - something we should all keep in mind.
Daryl Brewer





