Play Time: Technology Is Changing Relationships

Play time at Aaron Yacks's house goes something like this... The kids from around the neighborhood come over. A few crowd around computer #1 and the others crowd around computer #2. They invite each other into virtual rooms and the games begin. Shouting can be heard through out the halls of the house as they yell to each other, "I'm going to go on the next quest, are you coming?"
They are doing what all kids do.
They are exploring together... only virtually.
It's much different than the times of playing blocks on the floor or playing tag in the neighbor's yard. And it's quick to judge experiences that were different than the ones we had. But with new experiences come new opportunities.
There is something to this new play time. The New York Times described it best as co-presence. Both teams are playing their own game, but they are also "talking" back and forth, as if they were in the same room, on the same computer. And because of that, they don't even have to be. They could be across the street from each other. They could be across the world from each other.
The new play time is killing the locationality of friendships.
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